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Devlog | Week 2

  • Writer: James Falconer
    James Falconer
  • Mar 29, 2022
  • 1 min read

Updated: May 9, 2022


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This week I started my 3D work by creating an initial draft for a multiplayer level. This level has a range of flaws that I addressed in the devlog above.



I also began the creation of some weapons. I started with an AK-47, and then went on to make a sawed-off shotgun. Both models follow the same technical restraints developers of PS1 games would've experienced. I attempted to keep the triangle count below 500, and also kept the texture map I used at a 256x256 resolution















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