This week I started my 3D work by creating an initial draft for a multiplayer level. This level has a range of flaws that I addressed in the devlog above.
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I also began the creation of some weapons. I started with an AK-47, and then went on to make a sawed-off shotgun. Both models follow the same technical restraints developers of PS1 games would've experienced. I attempted to keep the triangle count below 500, and also kept the texture map I used at a 256x256 resolution
![](https://static.wixstatic.com/media/f19bc2_2a4ff69161e84ca9963c042c3af60813~mv2.png/v1/fill/w_980,h_478,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/f19bc2_2a4ff69161e84ca9963c042c3af60813~mv2.png)
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![](https://static.wixstatic.com/media/f19bc2_c7c2ceb54a8e42ee95d1c013bcdfb71b~mv2.png/v1/fill/w_916,h_419,al_c,q_90,enc_avif,quality_auto/f19bc2_c7c2ceb54a8e42ee95d1c013bcdfb71b~mv2.png)
![](https://static.wixstatic.com/media/f19bc2_82137b3e825a4b349530a04b83dc4f84~mv2.png/v1/fill/w_256,h_256,al_c,q_85,enc_avif,quality_auto/f19bc2_82137b3e825a4b349530a04b83dc4f84~mv2.png)
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