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Shotgun | Production Flow Chart
I started by importing the reference for my model. I knew I was going to use this image for texturing later, so I tried to find a model...
James Falconer
May 19, 20222 min read
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FEP | Final Evaluation
This project was the development of a video game we have named 'Aftershock'. It is a first-person shooter, in which we have recreated the...
James Falconer
May 16, 202213 min read
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Asset Mood Boards | Miscellaneous
Cones: The cone is a fairly easy model but I think trying to find the white reflective material will be a challenge. It will only need...
James Falconer
May 14, 20221 min read
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Asset Mood Boards | Construction
Cinder Block: The cinder block is a relatively easy model that I believe will look pretty nice in game. It is an easy model as it's...
James Falconer
May 14, 20222 min read
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Weapon Mood Boards | Melee
Axe: The axe is the first of the melee weapons I want to implement into our game. Most first person shooters only have a knife as the...
James Falconer
May 14, 20222 min read
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Weapon Mood Boards | Guns
AK-47: The AK-47 is a staple gun in a lot of popular first person shooters, so I decided it would be a good choice for a first gun. It is...
James Falconer
May 12, 20224 min read
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Devlog | Week 4-6
My main focus these weeks has been finishing the creation of the weapons. We had a list of 14 different weapons that was created in our...
James Falconer
May 7, 20221 min read
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Devlog | Week 3
This week I created two more weapons, including an AWP sniper rifle and an SMG based on the Smith and Wesson M76. The sniper is just over...
James Falconer
May 7, 20221 min read
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Level Design Progression
First Draft (Scrapped) This was my first attempt at creating a map. This map has multiple flaws that make it generally unplayable....
James Falconer
May 2, 20222 min read
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Devlog | Week 2
This week I started my 3D work by creating an initial draft for a multiplayer level. This level has a range of flaws that I addressed in...
James Falconer
Mar 29, 20221 min read
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Target Audience Research
The target audience for our game will primarily feature those who enjoy fast paced shooters. It will appeal to a more obscure demographic...
James Falconer
Mar 25, 20221 min read
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Devlog | Week 1
This week I largely focused on planning. We created a very detailed mind map covering all aspects of the game, from market research and...
James Falconer
Mar 23, 20221 min read
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James Falconer
Mar 23, 20220 min read
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Primary Research | Survey
- - - Evaluation Below - - - Evaluation: Our survey has influenced a lot of decisions we were uncertain on or wanted audience opinions...
James Falconer
Mar 23, 20223 min read
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