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Devlog | Week 3

Writer's picture: James FalconerJames Falconer

Updated: May 11, 2022


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This week I created two more weapons, including an AWP sniper rifle and an SMG based on the Smith and Wesson M76. The sniper is just over 600 triangles and I feel like I could have optimised it more with a better workflow but 600 isn't much over my limit so I'll be keeping it as is. The SMG, on the other hand, has 484 triangles and is much lower poly.



 


 


 

I've also started work on some level design. My main focus was to remove the flaws of the last level, so I made a few key changes such as opening up the level to avoid the player struggling to navigate small corridors, and avoiding the pretty cramped feeling I had from the previous indoor level. The level has some issues currently such as the basement complex only having a single entry/exit point which can lead to the player being trapped and camped by other players. There is also the issue of the lack of content in the map with it only really having one location, which I will iron out as I add more the level. I also developed the level with bounce pads in mind which means there are a few points that currently seem inaccessible, but are actually just a pending feature.






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